Couple of questions about gameplay

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Couple of questions about gameplay

Post by Terpuntine on Wed May 22, 2013 3:26 pm

Hey guys,

Myself and a few friends have been having a ton of fun with the mod lately (Haven't played 8.5 together yet). I had a few things that I have questions about and I was wondering if anyone would be so kind as to shed some light.

My first question was about research modules. Is there a way to speed up research speed within a match? I noticed there weren't any options for this in the lobby, but can you build multiple research modules to increase research speed?

Secondly, I was wondering if anyone noticed how much easier Vaygr Ai is than Hiigaran. I can hold my own against a Vaygr expert AI, but my friend and I can't take a Hiig expert together. I think I just can't figure out a proper strategy against late game Hiigs (I play Hiig, my buddy/ies play Vaygr), especially to bypass the constant defense fields. Anyone willing to give me some advice?

Also, maybe I am just missing something, but I can't find where to build the mothership battle asset...anyone able to tell me where I am missing it?

Thanks in advance!

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Re: Couple of questions about gameplay

Post by Farcrada on Wed May 22, 2013 7:25 pm

Terpuntine wrote:Also, maybe I am just missing something, but I can't find where to build the mothership battle asset...anyone able to tell me where I am missing it?
You can find it on the Shipyard. I believe it's in the changelogs.

Personally, I think the Vaygr is just overpowered and needs more balancing. Hiigaran AI just starts with big spam of starting units. If you can hold that off you've pretty much owned the Hiigaran AI. Not that hard. But the Vaygr have such strong strike craft right at the beginning... I'd say: Get 2 resources patches fully saturated (Around 11 resource collectors and 1 refinery.) and try holding the waves off.
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Re: Couple of questions about gameplay

Post by Nakamura on Thu May 23, 2013 2:05 am

Full saturation is 12 collectors with 3 refineries spread out. (fusion will be very useful if you go for this many refineries, too)

Multiple modules (hiigaran tech divisions included) will speed up research by the following rate : Tnew=T/((n+1)^0.5), where T= time required to research given tech, n=number of research modules
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Re: Couple of questions about gameplay

Post by Terpuntine on Thu May 23, 2013 12:00 pm

Thanks for the input guys. I am actually having trouble with Hiig's Ai late game, mainly breaking through the constant defense field's around the MS. Is there any good way to get your weapons through the defense fields, or do you just need to outlast it?

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Re: Couple of questions about gameplay

Post by Nakamura on Thu May 23, 2013 12:06 pm

Heavy ions. Or destroy the emitters with bombers and/or plasma/ion corvettes.
Or if you can manage, try to enter the field with your ships.
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Re: Couple of questions about gameplay

Post by Terpuntine on Thu May 23, 2013 12:30 pm

Nakamura wrote:Heavy ions. Or destroy the emitters with bombers and/or plasma/ion corvettes.
Or if you can manage, try to enter the field with your ships.

Ah, great. Heavy Ions are really the only thing that can penetrate the shield from a distance? Is there anything I can recommend for my buddy playing Vaygr, other than corvette's/bombers?

Thank you for the advice, I appreciate it.

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Re: Couple of questions about gameplay

Post by Nakamura on Thu May 23, 2013 12:35 pm

Dreadnaughts, perforation bombs, pulse lasers.
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Re: Couple of questions about gameplay

Post by Terpuntine on Thu May 23, 2013 2:02 pm

Nakamura wrote:Dreadnaughts, perforation bombs, pulse lasers.

Cool, thanks man, much appreciated.

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