Hig Salvager

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Hig Salvager

Post by Sithicus on Tue Sep 10, 2013 1:02 pm

This project was quite heavily discussed on original Complex forum.
To sum the whole thing up - a modified carrier class ship which main purpose is the collection
of the debris on the battlefield.
Limited production capability - only Utility class - Salvage Collector/Drones & Probes.
No resource drop off points.
2 large bays (frigate sized) 1 on each side so 2 collectors can dock at the same time.
Heavier armour than regular carrier.
2 module slots like carrier - options limited to either Drive System, HS Module, Cloak, Gravity Well Generator
1-2 Special Module slot - Anti-radiation Field and possibly small Defence Shield (or these 2 combined)
2-4 RU Storage (Integral)
Researchable upgrade: Miner Missile
Weapons: 2 Rapid Sweepers/2 Fast Plasma Canons + optional  x3 Kinetic Turret/EMP cannon/AM Fast Tracking Turret
2 officers & 20 crew members
I'd like to mention several ideas for the collection system itself:
- manual - the simplest to implement - just produce some Salvage Collectors and send them out
 collection is faster and more efficient as 2 collectors can dock at the same time.
- automatic - scripted drones launch when in proximity of debris and then haul the pieces inside.
  if no debris detected the drones auto dock.
- tractor beams - not sure if this can be scripted/supported by HW2 engine - just get close to debris
 fragments and they will be hauled in without the need for salvage craft
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Re: Hig Salvager

Post by Chosen One on Tue Sep 10, 2013 1:08 pm

Another overlaping? Personally I do not see the use of it. Current salvager's doing its work pretty good and even better than those in your proposal. (They have drop-off). But of course it is not my decision and lets see what other will say.

P.S. I really don't see the point in arming such vessels...I hate battlecarriers and battleshipyard's also. This in non-homeworld style. And out of simple logic.
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Re: Hig Salvager

Post by Nakamura on Tue Sep 10, 2013 2:16 pm

Uhh... there is hardly any difference between this proposal and the scavenger.
If you want to weaponize the ship, just build the point defense platforms.
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Re: Hig Salvager

Post by Niarro on Tue Sep 10, 2013 4:08 pm

This is pretty much the scavenger. Just without the vunerabilities, which makes a game less interesting, imo. Something like an RU op should need defence

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Re: Hig Salvager

Post by ALC on Wed Sep 11, 2013 5:27 am

It's more like a mining ship.
To be worth the investment, such a ship ought to have many drop off points, say 8, so that it could carry out its operations rapidly. It ought to also auto-target large debris chunks within a given radius. Additionally, it should be able to capture mining bases.

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Re: Hig Salvager

Post by Chosen One on Wed Sep 11, 2013 6:10 am

And use the nukes.
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Re: Hig Salvager

Post by Niarro on Wed Sep 11, 2013 9:36 am

I'd say that maybe mining bases could use a bit of a tweak, but... I don't think you need that many drop-off points, really. And you have missiles that already auto-target chunks within a given radius... o.o

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Re: Hig Salvager

Post by Chosen One on Wed Sep 11, 2013 9:53 am

he was definitely on sarcasm mode.
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Re: Hig Salvager

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