Make exploration worth, nerf sensors

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Make exploration worth, nerf sensors

Post by assasing123 on Fri Aug 23, 2013 7:29 am

Currently to do an ambush or such or use scouting ships makes no sense since once you buff sensors to their max or build certain ships you can see the whole map, thus making this kind of things useless, I suggest that either maps need to become way larger so sensors do not cover them, and to make hyperspace and strategic movement more important, or to nerf sensors to at the very least not be able to see your enemies all the time from anywhere.
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Re: Make exploration worth, nerf sensors

Post by Sithicus on Fri Aug 23, 2013 7:59 am

If you want to stay hidden you've got dust clouds, cloak and Sensor Distortion Probes.
Consider sensor distortion as a dust cloud that you can place. Enemy can see you only
if they get really close.
What we really need are much larger maps, with lots of features allowing for
more tactical game play which would also make rushing tactics next to useless.
You would need the whole sensor networks, dozens of probes to have a rough idea
what's going around you.


Last edited by Sithicus on Fri Aug 23, 2013 8:02 am; edited 1 time in total
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Re: Make exploration worth, nerf sensors

Post by Nakamura on Fri Aug 23, 2013 8:02 am

Perhaps the sensor modules are a bit too cheap for what they provide!
Agreed with Sithicus on the rest.
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Re: Make exploration worth, nerf sensors

Post by Sithicus on Fri Aug 23, 2013 8:04 am

I remember playing really large custom maps with original Complex.
The downside was that beyond certain range AI was unable to detect
you and would simply sit there and would not attack.
They were quite good for multiplayer. It would be a cool feature if these
very large maps would have a 10-20 possible starting points and placement
would be random. Now you would have a really good motivation to go out
there and explore.
Also this gives me an idea for a new type of Megalith that would give a sensor
range bonus when captured.
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Re: Make exploration worth, nerf sensors

Post by assasing123 on Fri Aug 23, 2013 9:39 am

hence I said either increase maps or nerf sensors, but yeah you all get what I mean, currently getting intel is way too easy and that needs to be addressed.
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Re: Make exploration worth, nerf sensors

Post by ALC on Fri Aug 23, 2013 10:39 am

I agree with Sithicus here.
This is one of the reasons I only play the larger maps.

We'll develop some bigger maps once the new map making group gets going. Recruits are being sought, btw.


Last edited by ALC on Fri Aug 23, 2013 10:40 am; edited 1 time in total (Reason for editing : Typo)

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Re: Make exploration worth, nerf sensors

Post by Farcrada on Fri Aug 23, 2013 11:42 pm

Nerfing sensors is like going to madurodam. It looks cheap and shitty. I've noticed that in a lot of maps, and I didn't like it. Idk how you lot think about that way of going about but I disagree on it.

Lastly, I completely agree with Sithicus on this one right here.
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Re: Make exploration worth, nerf sensors

Post by Nakamura on Sat Aug 24, 2013 12:51 am

Sorry Farcrada, but that made no sense. Shocked
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Re: Make exploration worth, nerf sensors

Post by Farcrada on Sat Aug 24, 2013 1:34 am

Well, having a massive nerf on the sensors is like you can only see 5 feet infront of you. And considering space is rather big and you need actual sensors to pick some ships up, you can see ships from further away than the sensors will indicate. And I think that looks cheap, shitty and very unrealistic. I think we should consider reasonable distances and not make it even smaller in some maps.

Besides, making bigger maps requires map creators/developers, which I think we do not have enough. Thus making this "upgrade"/"feature" possible on a later date than next release.
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Re: Make exploration worth, nerf sensors

Post by Nakamura on Sat Aug 24, 2013 1:41 am

Yep, I think you're right in general. 
I personally think that unlocking the sensor techs and getting a huge sensor range for just 250 RUs is a joke though. For comparison, a probe costs 150 RU. 
Perhaps the sensor costs need to be set around 1000ish RU, but testing will be needed.
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Re: Make exploration worth, nerf sensors

Post by barabas666 on Tue Aug 27, 2013 10:03 am

Hey all first post here, gotta say am loving the work you guyz are doing and my I say a whole hearted thankyou! Anyways back on topic, I agree with the large map ideas, with plenty of megaliths 2 make things more interesting, especially the sensors booster.

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