Pre-built weapons and assets ••••• (complete) IGBC, Nakamura, Odie

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Pre-built weapons and assets ••••• (complete) IGBC, Nakamura, Odie

Post by Nakamura on Sun Aug 04, 2013 6:01 am

As we all know, it's rather tedious on the player that one has to build all weaponry on super capital ships - why would they not be armed anyway?
This task will be about getting all build-able vaygr weapon systems to be pre-built. The Missile Battlecruiser is to be left alone, given that it's a modular ship - the player makes a choice here. It is however not a decision to arm your super capital with standard weapons. It is a necessity.

As for Hiigarans, things are a bit more complicated. We are going to have the weapons pre-built on the Battleship and the Battlecruiser. The experience based weapons are going to be dropped for now - in the future it is possible that we are going to create assets for both, such as on the vortex.

As for the Vortex's weapon systems, we are going to integrate them into the assets.
The light asset will be expanded with the sweepers, while the standard asset will have the mine layers added. The heavy asset will build the mine layers and the torpedo launchers, but not the sweepers.


Last edited by Nakamura on Sun Aug 11, 2013 9:35 am; edited 4 times in total
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Re: Pre-built weapons and assets ••••• (complete) IGBC, Nakamura, Odie

Post by Niarro on Sun Aug 04, 2013 6:41 am

So much <3 for this, lol

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Re: Pre-built weapons and assets ••••• (complete) IGBC, Nakamura, Odie

Post by Aediren Rowenus on Sun Aug 04, 2013 7:02 am

If you are going to drop the experience based weapons for the Hiigaran BB how will you be able to switch out its weaker starting guns for the better guns? Rapid sweepers to Fast plasma and Kinetic Cannons to 3x and 6x? I liked the exp-based micro-management, just saying :p It would make more sense to just turn around and make it so that instead of having to click to build each gun you can just build rapid sweeper set, kinetic set, and ion set. Then the combat system will auto-replace the old sets with the stronger versions.. Example: Rapid sweeper set would get replaced by fast plasma set, Kinetic cannon set replaced by 3x set, etc. Or is the experience system somehow flawed in another crucial way I don't know?
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Re: Pre-built weapons and assets ••••• (complete) IGBC, Nakamura, Odie

Post by RickTheSnake on Sun Aug 04, 2013 7:26 am

last time i saw it, the experience system needed serious redesign. as it was, ranking was just too slow to be meaningful at all. the ship would get destroyed before raking up the exp necessary to level up. problem is, if we speed up the exp curve, then it becomes meaningless the exp system itself since you can upgrade in rapid succession. i think having a stronger set of weapons is nice, but should have a very high (10.000+ RU) cost and perhaps specialize the ship - meaning you can build different kinds of battleships specifically suited for specialized roles (artillery, heavy firepower but slow rate of fire... ).

we could also think about caps on the number of ships that can mount a specific specialization, but decisions like that should be thought about on the test field, not around a table without hard numbers.

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Re: Pre-built weapons and assets ••••• (complete) IGBC, Nakamura, Odie

Post by Nakamura on Sun Aug 04, 2013 7:33 am

Aediren Rowenus wrote:If you are going to drop the experience based weapons for the Hiigaran BB how will you be able to switch out its weaker starting guns for the better guns? Rapid sweepers to Fast plasma and Kinetic Cannons to 3x and 6x? I liked the exp-based micro-management, just saying :p It would make more sense to just turn around and make it so that instead of having to click to build each gun you can just build rapid sweeper set, kinetic set, and ion set. Then the combat system will auto-replace the old sets with the stronger versions.. Example: Rapid sweeper set would get replaced by fast plasma set, Kinetic cannon set replaced by 3x set, etc. Or is the experience system somehow flawed in another crucial way I don't know?
The BB will start with the EXP weaponry, while the BC will not.
And yes, the EXP system is flawed. Given that you reach high levels, ships are becoming ridiculous. BBs will start moving at 300 speed and above. Getting there in an real game is impossible, though - like Rick pointed out.
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Re: Pre-built weapons and assets ••••• (complete) IGBC, Nakamura, Odie

Post by Aediren Rowenus on Sun Aug 04, 2013 1:06 pm

I have seen what you mean in my versus AI games these Lvl.5 Combat system BB are extremely powerful, I always had it set to maximum exp gain. If you have repairing RC's on the BB along with escorts it's still possible to get the exp needed without it getting destroyed, although it does still take a while.. Most games (multiplayer) are over before you can get any of that exp gain. I have been learning bit by bit about the complex mod as I started playing the Beghins mod last year, then I moved to this project as I see how it has a lot of potential to improve complex. After being on Tunngle for a couple weeks I really want to get more people to test out some 2vs2 matches in this mod seeing how most of the players there still play V.8.4.3. and having large fleets in that mod as you know the lag is a huge issue. So really really looking forward to seeing how the new Complex Enhanced is going to work for us so we can do more than 1vs1 matches. That is the usual right now though until we get more of us available for testing.
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Re: Pre-built weapons and assets ••••• (complete) IGBC, Nakamura, Odie

Post by Nakamura on Sun Aug 04, 2013 9:54 pm

Yeah, we're gonna move our balance testing efforts to Tunngle (meaning Rick and I will play there) after the 8.6 release.
Do you guys think the suggested vortex weapon change is okay?
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Re: Pre-built weapons and assets ••••• (complete) IGBC, Nakamura, Odie

Post by IGBC on Mon Aug 05, 2013 12:48 am

*Storms into the room (thread) knocking the door clean off it's hinges* NAKA YOU DID NOT PRESENT THE OTHER SIDE OF THE ARGUMENT!

During my lengthy discussion with Nakmura I presented an opposing solution to the vortex issue. My Idea Is you keep the existing assets as they are, and add a "supporting" asset; which can be filled with either a torpedo or sweeper set. This would mean that a vortex could not have both sweepers and torpedo launchers. This has 3 benefits in my mind:
1. It Reduces the ultimate firepower of the ship, making it a bit fairer
2. Unlike Naka's plan a fully armed vortex would not have empty turrets slots, which would be ugly, and really messes with my sense of how things should be done.
3. The ship can be armed in 2 clicks.

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Re: Pre-built weapons and assets ••••• (complete) IGBC, Nakamura, Odie

Post by Nakamura on Mon Aug 05, 2013 2:32 am

1) It's the same distribution idea

2) False, we'd still have only 4 slots to be filled (except for my heavy slot suggestion, which would add mine layers also). You're suggesting to drop mine layers - is this ok? I don't really mind.

3)Arm in 1 click.
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Re: Pre-built weapons and assets ••••• (complete) IGBC, Nakamura, Odie

Post by IGBC on Mon Aug 05, 2013 4:03 am

Note to the team I have backed out of this argument, I'll be back when NC is born

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Re: Pre-built weapons and assets ••••• (complete) IGBC, Nakamura, Odie

Post by Nakamura on Sat Aug 10, 2013 8:26 am

Odie is helping with the vortex, and did the work on the batteries. Soon this will be done too.
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Re: Pre-built weapons and assets ••••• (complete) IGBC, Nakamura, Odie

Post by Nakamura on Sun Aug 11, 2013 9:35 am

Task complete.
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Re: Pre-built weapons and assets ••••• (complete) IGBC, Nakamura, Odie

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