Add new Hiigaran Intruder •••••(complete) Walkop, Odie

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Add new Hiigaran Intruder •••••(complete) Walkop, Odie

Post by Nakamura on Thu Jul 18, 2013 12:05 am

The intruder and spy models are overlapping, therefore we're replacing the intruder with this beautiful ship from The Dark Times mod.

We already got everything sorted for this ship, all you need to do is assign it the pulsar gun from the intruder and change the name to be equal to the intruder. Remember that you need to open the .hod with an editor and use "save as" to properly rename it. Also need a Complex-style icon.

Credits go to HW_Lover



Last edited by Nakamura on Mon Jul 22, 2013 10:37 pm; edited 4 times in total
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Re: Add new Hiigaran Intruder •••••(complete) Walkop, Odie

Post by Farcrada on Thu Jul 18, 2013 5:20 am

Maybe make it a little less detailed? I guess? It's a big too high quality compared tot he rest of the ships. Would look silly imo.
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Re: Add new Hiigaran Intruder •••••(complete) Walkop, Odie

Post by Nakamura on Thu Jul 18, 2013 5:27 am

In-game it's not appearing to be this detailed.
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Re: Add new Hiigaran Intruder •••••(complete) Walkop, Odie

Post by ALC on Thu Jul 18, 2013 10:52 am

A good result. This is a nice ship.
As an aside, I wonder if super high detail would potentially add to lag?

(Btw, I always use a Starfury model in place of the standard Interceptor model, just for variety) Tasty ship models add a lot to small craft usage, imo.

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Re: Add new Hiigaran Intruder •••••(complete) Walkop, Odie

Post by Nakamura on Thu Jul 18, 2013 10:48 pm

I doubt it would add to lag. It's an early game ship that is only used to hold corvette rushes. There are better ways of dealing with corvettes as the game progresses.
We should also consider removing crew pods soon, too, due to the fact that we're not gonna have them with the NC. That surely will reduce lag (and allow the crew station to hyperspace)
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Re: Add new Hiigaran Intruder •••••(complete) Walkop, Odie

Post by Nakamura on Mon Jul 22, 2013 1:43 am

Walkop, I see that you replaced the gun in the ship file, however the HOD doesn't support it apparently. I'll try to make the original gun of the ship fire pulsar shots.
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Re: Add new Hiigaran Intruder •••••(complete) Walkop, Odie

Post by Nakamura on Mon Jul 22, 2013 7:08 am

Okay, Odie fixed it. Last thing to be done is the icon. The size is a bit too large, and the squadron "squares" don't appear.

See :
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Re: Add new Hiigaran Intruder •••••(complete) Walkop, Odie

Post by Walkop on Mon Jul 22, 2013 10:16 am

Fixed the issue. Icon is resized to fit, and I'm just fixing a little issue with the squadron-size indicators that causes them to get cut off.

But this can be considered complete.

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Re: Add new Hiigaran Intruder •••••(complete) Walkop, Odie

Post by Nakamura on Fri Jul 26, 2013 3:49 am

The intruder's icon is causing a crash. Please look into it.
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Re: Add new Hiigaran Intruder •••••(complete) Walkop, Odie

Post by Nakamura on Sat Aug 10, 2013 8:24 am

Please never, EVER rename a ship again unless you seriously change all the files related. Since this was added, I had to figure out over 15 bugs related to the name change.
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Re: Add new Hiigaran Intruder •••••(complete) Walkop, Odie

Post by Walkop on Sun Aug 11, 2013 5:27 pm

That's really strange. I combed through basically every game file possibly related to it; changed EVERY reference. What was missing?

Sorry about that.

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Re: Add new Hiigaran Intruder •••••(complete) Walkop, Odie

Post by Nakamura on Sun Aug 11, 2013 11:32 pm

There were too many for me to remember.
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Re: Add new Hiigaran Intruder •••••(complete) Walkop, Odie

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