Post-explosion smoke-cloud tweaks, to reduce lag • To be assigned

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Post-explosion smoke-cloud tweaks, to reduce lag • To be assigned

Post by Nakamura on Tue Jul 02, 2013 10:16 pm

There is a considerable factor of lag caused by the smoke clouds spawned by exploding ships. While it does add to the spectacular-ish feeling of the game, the consequences are unacceptable - too much stuttering never helps.

Two things that would help :

• Reduce the clouds' lifetime by ~70%

• Reduce size by ~20%

Suggest further tweaks.

If anyone knows where these are handled in the files, I'll take care of it, btw.
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Re: Post-explosion smoke-cloud tweaks, to reduce lag • To be assigned

Post by ALC on Wed Jul 03, 2013 4:27 am

the lifetime reduction should do most of the work there. Would reducing the number of colours make any difference?

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Re: Post-explosion smoke-cloud tweaks, to reduce lag • To be assigned

Post by Nakamura on Wed Jul 03, 2013 10:46 am

I'm not sure about colors.
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Re: Post-explosion smoke-cloud tweaks, to reduce lag • To be assigned

Post by Nakamura on Wed Jul 17, 2013 12:47 am

Anyone know where these are defined?
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Re: Post-explosion smoke-cloud tweaks, to reduce lag • To be assigned

Post by Nakamura on Tue Jan 27, 2015 1:59 pm

We'll probably use the new vanilla ones, locking.
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Re: Post-explosion smoke-cloud tweaks, to reduce lag • To be assigned

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