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» Application for Campaign Story-writing
Yesterday at 10:22 pm by Shojiro Katsuragi

» Rebirth dev update/HW remastered
Yesterday at 7:27 am by Nakamura

» Post-explosion smoke-cloud tweaks, to reduce lag • To be assigned
Tue Jan 27, 2015 1:59 pm by Nakamura

» Add PerPixel Shaders and make some dark maps • To Be assigned
Tue Jan 27, 2015 1:58 pm by Nakamura

» Complex Enhanced 8.8 bug list
Fri Sep 26, 2014 9:31 am by schmozzy

» Maps: Brainstorming ideas
Tue Aug 26, 2014 12:08 am by ALC

» Out of Sync issue with cooperative game
Sun Aug 24, 2014 3:05 am by Nakamura

» 8.81 release!
Mon Aug 18, 2014 10:42 am by Nakamura

» [moddb news copy]C.E 8.8.1/Recruiting/Plans
Sat Jul 19, 2014 6:59 am by Nakamura

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Rebirth dev update/HW remastered

Wed Jan 28, 2015 7:27 am by Nakamura

As you all probably saw, the Remastered Edition of Homeworld is coming out shortly on Steam. We, the dev team were very impressed by it and decided to drop the Complex Enhanced project, and move into Rebirth - to do this, we will have to do a lot of work, though. Meanwhile the latest Complex Enhanced release will forever be downloadable for the old game.

While we will still have to work out how we are going to implement the features seen on the summary page of the mod(which are subject to change), as well as test the new Remastered edition to see what can and can not be done. We are …

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Comments: 0

8.81 release!

Mon Aug 18, 2014 10:42 am by Nakamura

Recently, after our comeback we have been hard at work, polishing certain design elements and balance testing in multiplayer 1v1. The time has come to deliver an update to the public. The new version contains a lot of balance adjustments, along with a few fixes. In the background, we are working on certain new ships and concepts, some of which we have already teased. This is a smaller update that mainly aims to polish multiplayer balance.

Complex Enhanced 8.8.1 Change log
Spoiler:

---NEW FEATURES:

Heavy destroyer changed to "Stalker Destroyer". It has integrated cloaking, is slightly faster, but …


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Comments: 0

[moddb news copy]C.E 8.8.1/Recruiting/Plans

Sat Jul 19, 2014 6:59 am by Nakamura

Recently, after our comeback we have been hard at work, polishing certain design elements and balance testing in multiplayer 1v1. The time has come to deliver an update to the public, as the new release is basically a couple of days away. Other than that, this article will include our plans for the future, such as a third race, campaign and the remastered edition porting.


As explained above, we have been working really hard, especially when it comes to testing. A lot of the Hiigaran arsenal is going to be altered in some way, as certain parts of it have been over-performing, while others …

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Comments: 0

Looking for capable balance testers (apply here)

Tue Jun 04, 2013 3:10 am by Nakamura

The Complex Enhanced Team is now looking for experienced RTS players to help our balance testing efforts.

To apply, just post a reply in this topic, containing the following form and any extra information you wish to share :

Code:
•Motive for wanting to join the balance initiative


•When did you start playing Homewolrd/Complex?


•Previous RTS experiences


•Skill level (use any reference as scale, eg. platinum league in SC2 )


•Forum activity


•Communication skills (written or spoken)


•About yourself (optional)


The current team members will discuss …

[ Full reading ]

Comments: 30

Back on track

Wed Jul 02, 2014 12:03 am by Nakamura

Hello everyone. After the "handover" of Complex Enhanced, a new dev team arose and they are still hard at work. The plot twist however is the following: The original team is coming back to reclaim the mod, while the new team ended up making a sister mod, which can be now found at Moddb.com

While we are determining our course of action and most importantly re-gathering the old team, I'd also like to point out that we are constantly recruiting new helping hands for the team, be that in any of our departments.

With the coming re-release of the game, the big picture of our plans is fixing our …

[ Full reading ]

Comments: 0

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