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» Need a voice actor? (Was referred here from GBX Forums)
Sat Jun 27, 2015 2:57 pm by Lazer72

» Voice Actor looking to help
Sun Jun 21, 2015 7:51 pm by Estamel Tharchon

» Offering voice talent
Sat Jun 20, 2015 10:44 am by Iscin

» Name of Map?
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» Homeworld Remastered Lobby
Wed Jun 10, 2015 12:59 am by Iscin

» What happened at end of mission 15 HW1
Fri May 29, 2015 9:47 pm by Iscin

» Campaign and Lore Dev Blog #1
Sun May 03, 2015 2:24 pm by Iscin

» Just another helping hands :)
Sun May 03, 2015 4:21 am by PurpleKalamar

» Social media and dev update
Tue Apr 14, 2015 4:45 am by Nakamura

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Campaign and Lore Dev Blog #1

Sun May 03, 2015 2:24 pm by Iscin

Before we get into the meat of this blog post, I would like to explain our rules for official ‘canonical' lore in all three Homeworld games and how we are treating it for this mod.

Copy pasted direct from our internal forums.

“It is difficult, impossible really, for any of us to know the exact original thinking behind the creation of Homeworld’s lore. From the cut content they left out of the games through to the nature of Gearbox’s position on current lore and what direction the future of Homeworld will take, including the curious prequel called Shipbreakers. Myopic though we …

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Social media and dev update

Tue Apr 14, 2015 4:45 am by Nakamura

While we've been hard at work to set up everything we need in order to deliver what we promise on the moddb front page, we never forgot about what drives such projects - the community.A massive social media network was set up in order to ensure that you can have good visibility on our development update even if you're not a common forum/moddb visitor.In this update, I'll also say a few things about how our development is set up right now, and what is being done.

First of all, allow me to present all of our new(and old) social media pages where you can follow us. More minor updates are shared …

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Rebirth dev update/HW remastered

Wed Jan 28, 2015 7:27 am by Nakamura

As you all probably saw, the Remastered Edition of Homeworld is coming out shortly on Steam. We, the dev team were very impressed by it and decided to drop the Complex Enhanced project, and move into Rebirth - to do this, we will have to do a lot of work, though. Meanwhile the latest Complex Enhanced release will forever be downloadable for the old game.

While we will still have to work out how we are going to implement the features seen on the summary page of the mod(which are subject to change), as well as test the new Remastered edition to see what can and can not be done. We are …

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8.81 release!

Mon Aug 18, 2014 10:42 am by Nakamura

Recently, after our comeback we have been hard at work, polishing certain design elements and balance testing in multiplayer 1v1. The time has come to deliver an update to the public. The new version contains a lot of balance adjustments, along with a few fixes. In the background, we are working on certain new ships and concepts, some of which we have already teased. This is a smaller update that mainly aims to polish multiplayer balance.

Complex Enhanced 8.8.1 Change log
Spoiler:

---NEW FEATURES:

Heavy destroyer changed to "Stalker Destroyer". It has integrated cloaking, is slightly faster, but …


[ Full reading ]

Comments: 0

[moddb news copy]C.E 8.8.1/Recruiting/Plans

Sat Jul 19, 2014 6:59 am by Nakamura

Recently, after our comeback we have been hard at work, polishing certain design elements and balance testing in multiplayer 1v1. The time has come to deliver an update to the public, as the new release is basically a couple of days away. Other than that, this article will include our plans for the future, such as a third race, campaign and the remastered edition porting.


As explained above, we have been working really hard, especially when it comes to testing. A lot of the Hiigaran arsenal is going to be altered in some way, as certain parts of it have been over-performing, while others …

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